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Ds4windows latency over 10ms
Ds4windows latency over 10ms










  1. #DS4WINDOWS LATENCY OVER 10MS PS4#
  2. #DS4WINDOWS LATENCY OVER 10MS PC#

The guy in the video grazes over it saying only that he isn't responsible for anything that happens, but more emphasis needs to be put on the fact this can (and there's a good chance it will, in some form, and at some point in time) damage your controller.Originally posted by Dead Monkey:I use DS4Windows and even used SCPToolkit years ago and my DS4 never had latency above 10ms. I just feel like there wasn't due diligence done (even in the video itself) as to what this can do to your controller - and if anything it seems like it's being downplayed. I don't want to come off like I'm shitting on deathstroke, as I appreciate these types of 'hacks' as much as the next guy and anything that potential reduces input lag is going to catch my interest, even if it's minuscule.

#DS4WINDOWS LATENCY OVER 10MS PC#

No different than overclocking a PC which can have seriously negative effects if you don't know what you're doing (but imo in this case it's arguably worse, since there aren't really diagnostics where you can monitor how your controller is handling the workload as with a computer - least as far as I'm aware). I'm not saying not to do it - just know what you're getting into. The guy in the video grazes over it saying only that he isn't responsible for anything that happens, but more emphasis needs to be put on the fact this can (and there's a good chance it will, in some form, and at some point in time) damage your controller.

ds4windows latency over 10ms

To make things even more muddled, even with PC being the better option lag wise, Steam can add latency if it's applying controller support for a game.Ĭlick to expand.Well said. If someone was noticing a difference between platforms is also more likely that they are noticing those things, which are larger sources of lag, then an additional 7ms on a controller.

ds4windows latency over 10ms

#DS4WINDOWS LATENCY OVER 10MS PS4#

So, it's possible for someone to end up with a lot less lag on PC just by accident and virtue of PS4 tending to suffer more as a platform than PC. TV's are much better than they were even a couple years ago, but you still have to be deliberate about what you buy to make sure you don't have several frames of delay added by your display device. On PC people naturally tend to end up using monitors which trends towards lower display lag over TV's. Upper SC6 players say SC6 on PS4 still has a gross amount of input latency compared to PC, and just don't want to go near that version of the game. I think it's still higher but it's better than it was. Like Tekken used to have much higher input latency on PS4 than PC and it was something they worked to improve. Sometimes efforts have been made to lower the problem, and other times not. Not sure about MK, but many FG's using the Unreal Engine have had additional latency on PS4. If you aren't using the same display or even if you aren't using the same kind of display the same way, you could have a major lag source on one that isn't on the other. Lag sources aggregate and this is just one, small lag source. At 3ms you probably more reliably nail the next frame window, with more rare instances of being bumped the additional frame.Īll that really focused on how FG's work, and the people interested in this may actually be running other kinds of games at upwards of 100+ fps.Ĭlick to expand.Lag in general between consoles and PC is a pretty layered. Sometimes end up processed in the very next frame, and sometimes the one after. At over half a frame you would probably very consistently end up in different frames of delay. If the input takes half a frame, and you miss the polling window, then you likely roll over to the next frame. I guess I'm not really sure how the input polling would play out, but I'm assuming the input becomes available during one frame, and then is read as part of a new frame when the the event loop starts up again. Depending on when the signal is sent you have a better than half a chance that the button push will actually end up in a later frame than if it was lower. At 10ms you are more than half a frame deep.

ds4windows latency over 10ms

Click to expand.It's not bad, but the fact that the floor is under 3ms is nice to try and cozy up to.












Ds4windows latency over 10ms